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Amiga Format AFCD42 (Issue 126, Aug 1999).iso
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wild
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wilddev.readme
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1999-05-25
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Short: Developer archive for WILD, the 3D library for games.
Author: ingpippa@mbservice.it Pyper
Uploader: ingpippa@mbservice.it Pyper
Type: dev/misc
Update: Html docs, very useful ! And new demos source...
Note that some files are useless, I have to clean up a bit this archive... sorry...
That's the first developer material for Wild.
Contains:
Developer/
Examples/
src/
Here are the sources of the demos.
I use DevPac for the asm, and gcc (egcs) for the C.
If you try to re-assemble or re-compile them, probably will be
difficult... I use some scripts for makefile, and... try, you'll see.
I included them to be seen, not to be recompiled.
Docs/
here are the docs. Now, only wild.doc is present, and is also very
incomplete. Most of the functions aren't still documented... I'll
update...
Html/
here are the NEW docs, in HTML format !! Tips, coding, and an autodoc-like one...
CoderHelp/
here are some help files, to code modules.
But if you want to code a module, say-me before, I'll send you some
more info...
Include/
Here are the includes (C and Asm) for WILD.
They are not complete: some in C are missing, and some asm are missing.
There are also the inline, made with FD2Pragma.
More includes are needed for the inlines, you can get in the FD2Pragma
archive, on aminet.
Support/
Here there are a lot of useless files, most are obsolete, but some are
needed to recompile the oldest demos: the TestSectors are Sectors made
in asm, to be included in the source code.
Some other are misc routines, and even my profiler.library.
If you find something useful, say me!
Appunti/
And here are my internal docs, some notes, some projects,... some written
in english, some in italian. Take care, some ideas are changed, but the
last ones are quite reliable. Read just for curiosity, not take it serious.